Re: WINED3D: Fix a couple of FIXMEs
10 Feb
2006
10 Feb
'06
2:25 p.m.
"H. Verbeet" <hverbeet(a)gmail.com> writes:
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) can get too large for a normal FIXME. Use fprintf to stderr instead.
You should use debugstr_a. fprintf will mess up the output. -- Alexandre Julliard julliard(a)winehq.org
12 Feb
12 Feb
10:34 a.m.
New subject: WINED3D: Fix a couple of FIXMEs
On 10/02/06, Alexandre Julliard <julliard(a)winehq.org> wrote:
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) can get too large for a normal FIXME. Use fprintf to stderr instead.
You should use debugstr_a. fprintf will mess up the output.
The output of glGetString(GL_PROGRAM_ERROR_STRING_ARB) contains newlines, debugstr_a would convert those to \n, which would make the output quite a bit less readable.
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