Re: [PATCH 5/5] wined3d: Call glGetIntegerv() through the gl_info function pointer.
On Tue, Sep 27, 2016 at 12:04 AM, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
Fixes a1e718ccabc7c330dd16c7face78022965b03e20.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- dlls/wined3d/directx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 7ab68aa..05e04e8 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3629,7 +3629,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
if (gl_version >= MAKEDWORD_VERSION(3, 2)) { - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile); + gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile); checkGLcall("Querying context profile"); } if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
FWIW, there are other places where GL functions aren't called through gl_ops. I've got patches to fix others.
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Józef Kucia