[PATCH 2/7] wined3d: Use wined3d_cs_finish() in wined3d_view_vk_destroy().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/adapter_vk.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 8ba912eaee6..de94afe2358 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -1394,7 +1394,7 @@ static void wined3d_view_vk_destroy(struct wined3d_device *device, VkBufferView wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx); if (ctx == &c) - device->cs->c.ops->finish(&device->cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); } static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view) -- 2.20.1
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Henri Verbeet