Re: d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin [PATCH 2/3]
16 Nov
2008
16 Nov
'08
11 p.m.
As a general remark about drawing sprites, when shaders are available you can use those instead, which should save you from messing around with render states and texture stage states.
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Henri Verbeet