27 Jan
2008
27 Jan
'08
7:31 p.m.
The real file is d3dx8tex.h and not d3dx8texture.h. You need to use the same name as windows uses. David "Luis C. Busquets Pérez" <luis.busquets(a)ilidium.com> a écrit : I have created a /dlls/d3dx8/texture.c file where to put all functions related to textures and d3dx8. I have included D3DXIMAGE_FILEFORMAT in the patch because it is referred by D3DXIMAGE_FILEFORMAT which is referred in the function. If not included, it would not compile. They both are now in /include/d3dx8.h whci I think is the appropiate file. Do you propose to put them elsewhere? Do you think I am missing anything or is it ok? --------------------------------- Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail
6532
Age (days ago)
6532
Last active (days ago)
0 comments
1 participants
participants (1)
-
paulo lesgaz