Re: [1/3] wined3d: Add GL_ARB_draw_elements_base_vertex
14 Jun
2011
14 Jun
'11
10:06 a.m.
On 13 June 2011 22:59, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex); With the usual naming convention this would be called "PGLFNDRAWELEMENTSBASEVERTEXPROC".
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Henri Verbeet