Re: Add implementation of D3DRMVector* functions
"Vijay Kiran Kamuju" <infyquest(a)gmail.com> wrote:
This is a patch by David Adams, implementing D3DRMVector* functions in d3drm.dll I am sending the patch to this mailing list as this was posted on bugzilla and awaiting review.
1. it's not really nice to send something with name attachment.cgi as a patch. 2. the patch has inconsistent formatting and very hard to read due to that 3. the patch is extremely buggy in memory allocations: instead of allocating the space for an object it allocates the space only for a pointer. I'd suggest to allocate all the objects on the stack instead. -- Dmitry.
On 12/03/07, Dmitry Timoshkov <dmitry(a)codeweavers.com> wrote:
3. the patch is extremely buggy in memory allocations: instead of allocating the space for an object it allocates the space only for a pointer. I'd suggest to allocate all the objects on the stack instead.
Hmm, I looked over that.
Hi, Currently I dont have a wine repository, so that I could not apply and test it. No time to change it :( Next will check properly. Thanks, VJ On 3/12/07, Dmitry Timoshkov <dmitry(a)codeweavers.com> wrote:
"Vijay Kiran Kamuju" <infyquest(a)gmail.com> wrote:
This is a patch by David Adams, implementing D3DRMVector* functions in d3drm.dll I am sending the patch to this mailing list as this was posted on bugzilla and awaiting review.
1. it's not really nice to send something with name attachment.cgi as a patch. 2. the patch has inconsistent formatting and very hard to read due to that 3. the patch is extremely buggy in memory allocations: instead of allocating the space for an object it allocates the space only for a pointer. I'd suggest to allocate all the objects on the stack instead.
-- Dmitry.
participants (3)
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Dmitry Timoshkov -
H. Verbeet -
Vijay Kiran Kamuju