Re: WineD3D: Use the proper depth stencil format
11 Aug
2007
11 Aug
'07
1:38 a.m.
On Friday 10 August 2007 10:33:31 am Roderick Colenbrander wrote:
Hi,
This patch lets WineD3D use the proper depth stencil format. The format is retrieved from the WINED3DPRESENT_PARAMS. The proper format can improves performance on platforms like Windows which offer more onscreen pixelformats.
Regards, Roderick Colenbrander
Isn't it normal to pass structs as a pointer, properly const-ified?
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Chris Robinson