resource_check_usage Unhandled usage flags 0x8
I do not from which exact version of wine, whenever I run Civilization IV bryond the sword, losts of fixmes appear with the message fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Since those fixmes did not appear before I wonder if this is a bug. I do not understand how it is that the function resource_check_usage uses a flag that before it wasn't, was it? Can anybody clarify the usage of the flag 0x8 and if this is a bug?
On 09/09/2011 08:24 PM, Luis C. Busquets Pérez wrote:
I do not from which exact version of wine, whenever I run Civilization IV bryond the sword, losts of fixmes appear with the message
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Since those fixmes did not appear before I wonder if this is a bug. Not at all, those are very common. And harmless.
I do not understand how it is that the function resource_check_usage uses a flag that before it wasn't, was it? Can anybody clarify the usage of the flag 0x8 and if this is a bug? Not a bug. I figure something changed and you hit now a different code path that sets the D3DUSAGE_WRITEONLY flag. That's just a hint to the driver that the application doesn't intend to read that VBO or index buffer. The driver is free to take that hint or ignore it.
bye michael
participants (2)
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Luis C. Busquets Pérez -
Michael Stefaniuc