Re: [PATCH 2/2] wined3d: Implement color keying in the glsl fragment pipeline (v2).
10 Apr
2015
10 Apr
'15
10:10 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=12746 Your paranoid android. === build (build) === Patch failed to apply
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Marvin