[PATCH 3/5] wined3d: Reference the bo in wined3d_texture_gl_download_data().
3 Dec
2020
3 Dec
'20
9:17 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/texture.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 43d75eb8ce9..6c9627d21f8 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2841,6 +2841,7 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context, if (dst_bo) { GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); + wined3d_context_gl_reference_bo(context_gl, dst_bo); checkGLcall("glBindBuffer"); } } -- 2.20.1
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Henri Verbeet