Re: [6/6] wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb (try 2)
5 Jul
2011
5 Jul
'11
12:19 p.m.
On 5 July 2011 10:27, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
- /* TODO: This is not necessary if the framebuffer is the device's current framebuffer */ - context_invalidate_state(context, STATE_FRAMEBUFFER, device->StateTable); But you do need to invalidate if it isn't.
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Henri Verbeet