Re: [PATCH 2/4] wined3d: Fix pixel format alpha/red masks.
13 Aug
2012
13 Aug
'12
7:28 p.m.
On 13 August 2012 20:20, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ * Pixel formats with more than 4 bpp do not have correct masks, because the + * high masks do not fit into the 32 bit values needed for ddraw. The masks + * are only used for ddraw mostly, and to figure out if the format has an alpha + * component (the POSTPIXELSHADER_BLENDING test also uses those masks to know + * if there is more than 1 alpha bit and a red component), so that doesn't + * matter. The 64 and 128 bit formats are not supported by ddraw anyway. */ We'll probably want these as offset + mask, or perhaps offset + size.
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Henri Verbeet