Re: wined3d: Use BOOL type where appropriate
On 5 December 2013 23:14, Frédéric Delanoy <frederic.delanoy(a)gmail.com> wrote:
Note: in surface.c, used "?1:0" construct to avoid implicit BOOL arithmetic --- dlls/wined3d/arb_program_shader.c | 19 +++++++++---------- dlls/wined3d/context.c | 20 ++++++++++---------- dlls/wined3d/device.c | 2 +- dlls/wined3d/gl_compat.c | 4 ++-- dlls/wined3d/shader.c | 20 ++++++++++---------- dlls/wined3d/stateblock.c | 22 +++++++++++----------- dlls/wined3d/surface.c | 8 ++++---- dlls/wined3d/utils.c | 8 ++++---- 8 files changed, 51 insertions(+), 52 deletions(-)
I don't think so, most of these are bitfields, and the surface.c change is actually making the code worse.
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Henri Verbeet