[PATCH v3 3/4] d3dx10: Handle format converting for D3DX10CreateTextureFromMemory.
1 Jul
2021
1 Jul
'21
1:08 a.m.
Signed-off-by: Ziqing Hui <zhui(a)codeweavers.com> --- dlls/d3dx10_43/tests/d3dx10.c | 3 +- dlls/d3dx10_43/texture.c | 83 ++++++++++++++++++++++++++++++++--- 2 files changed, 78 insertions(+), 8 deletions(-)
1 Jul
1 Jul
2 p.m.
With the subject changed to "d3dx10: Handle format conversion in D3DX10CreateTextureFromMemory()." or similar this is Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- If we had the shared d3dx stuff in place we would probably reuse the surface conversion code from d3dx9 instead of leveraging WIC. I don't see any harm in using WIC for the time being though (especially when the alternative is to duplicate or reimplement format conversion).
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Matteo Bruni -
Ziqing Hui