Re: dwrite: Fix transform matrix usage for pixel snapping
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=15314 Your paranoid android. === wvistau64 (64 bit layout) === layout.c:3395: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 === w2008s64 (64 bit layout) === layout.c:3395: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859 layout.c:3408: Test failed: 27: got 12.001999, expected 12.002001, baseline 12.005859
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Marvin