Re: [PATCH 1/5] ddraw: Use a linear filter in ddraw_surface7_Blt().
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
On 12 October 2010 14:34, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
Am 12.10.2010 um 14:39 schrieb Henri Verbeet:
On 12 October 2010 14:34, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
participants (2)
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Henri Verbeet -
Stefan Dösinger