RE: d3dx9 [patch 1/2]: Implement D3DXSHEvalSphericalLight
Hello Any problem with the patch http://source.winehq.org/patches/data/94777 and http://source.winehq.org/patches/data/94776 ? Nozomi.
No news about these patches? Nozomi? ________________________________ De : Nozomi Kodama <nozomi.kodama(a)yahoo.com> À : "wine-devel(a)winehq.org" <wine-devel(a)winehq.org> Envoyé le : Lundi 11 mars 2013 17h11 Objet : RE: d3dx9 [patch 1/2]: Implement D3DXSHEvalSphericalLight Hello Any problem with the patch http://source.winehq.org/patches/data/94777 and http://source.winehq.org/patches/data/94776 ? Nozomi.
2013/3/14 Nozomi Kodama <nozomi.kodama(a)yahoo.com>:
No news about these patches?
Nozomi?
Hmm, I was under the impression that these patches were already picked up in git, but I see I was mistaken. Anyway they look okay to me, except for a bit in the tests from the first patch that I noticed just now by reading the patches again: + else if (j >= order * order) + expected = test[l].red_received[j]; That somewhat defies the test, since you are then comparing a value with itself in the ok(). You can just use the original value (i.e. "1.01f + j" for the red component) instead. Same issue with green and blue of course. Cheers, Matteo.
________________________________ De : Nozomi Kodama <nozomi.kodama(a)yahoo.com> À : "wine-devel(a)winehq.org" <wine-devel(a)winehq.org> Envoyé le : Lundi 11 mars 2013 17h11 Objet : RE: d3dx9 [patch 1/2]: Implement D3DXSHEvalSphericalLight
Hello
Any problem with the patch http://source.winehq.org/patches/data/94777
and http://source.winehq.org/patches/data/94776 ?
Nozomi.
participants (2)
-
Matteo Bruni -
Nozomi Kodama