Re: [PATCH 2/5] d3d10: Add a stub ID3D10StateBlock implementation.
15 Nov
2011
15 Nov
'11
5:21 a.m.
On 11/14/2011 23:11, Henri Verbeet wrote:
+static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface) +{ + struct d3d10_stateblock *stateblock = impl_from_ID3D10StateBlock(iface); + ULONG refcount = InterlockedIncrement(&stateblock->refcount); + + TRACE("%p decreasing refcount to %u.\n", stateblock, refcount); + + if (!refcount) + HeapFree(GetProcessHeap(), 0, stateblock); + + return refcount; +} Decrement maybe?
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Nikolay Sivov