Re: [2/5] WineD3D: Add support for other ps 3.0 varyings
Stefan Dösinger <stefan(a)codeweavers.com> writes:
+ usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; + usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; + //shader_glsl_get_write_mask(register_token, reg_mask);
Please clean up this sort of thing before submitting.
+ switch(usage) { + case WINED3DDECLUSAGE_BLENDWEIGHT: + shader_addline(buffer, "varying vec4 var_blendweight;\n", i, reg_mask, reg_mask); + break; + + case WINED3DDECLUSAGE_BLENDINDICES: + shader_addline(buffer, "varying vec4 var_blendindices;\n", i, reg_mask, reg_mask); + break;
Why are you passing parameters that won't be used? -- Alexandre Julliard julliard(a)winehq.org
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Alexandre Julliard