[PATCH 1/4] wined3d: Correct the wined3d_device_set_blend_state() .spec entry.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/wined3d.spec | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 203ffd67b89..3d10509c389 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -95,7 +95,7 @@ @ cdecl wined3d_device_release_focus_window(ptr) @ cdecl wined3d_device_reset(ptr ptr ptr ptr long) @ cdecl wined3d_device_set_base_vertex_index(ptr long) -@ cdecl wined3d_device_set_blend_state(ptr ptr ptr) +@ cdecl wined3d_device_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_set_clip_status(ptr ptr) @ cdecl wined3d_device_set_compute_shader(ptr ptr) @ cdecl wined3d_device_set_constant_buffer(ptr long long ptr) -- 2.20.1
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Henri Verbeet