[PATCH vkd3d] vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
So that we don't get in trouble if vkd3d_string_buffer_init() were to start doing more than zeroing fields. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- libs/vkd3d-shader/glsl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index b304addc..7e028d23 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad memset(generator, 0, sizeof(*generator)); generator->version = *version; + vkd3d_string_buffer_init(&generator->buffer); generator->location.source_name = compile_info->source_name; generator->location.line = 2; /* Line 1 is the version token. */ generator->message_context = message_context; -- 2.20.1
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Henri Verbeet