[D3D8 Patch] vertex shader integration + fixes - VS3
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi again, this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i have) Changelog: - intergration with DrawPrimitive - remove non-esthetic c++ comments into c comments block ;) - more more debug Problems: - very slow - i have problem with textures, if people can look at code ... TODO: - better integrate vertex shader with draw primitive (maybe we have to splt DrawPrimitive) - optimize software emulation - hardware vertex shader program support (using auto-detect caps) - syntax validity of vertex shader declaration and vexter shader function code (Validate*Shader functions) - vertex shader compilator (in D3DX8) - pixel shaders can people test this, using simple shaders programs please ? thx, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+ARUYp7NA3AmQTU4RAn+QAJ0V2R3CugfcYJlygJUMAOhJXj68bQCfQxfH txo29ZkJSbuudmaxhYGUJSw= =Hw4m -----END PGP SIGNATURE-----
participants (1)
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Raphaël Junqueira