Re: [4/8] WineD3D: Prepare only fixed function samplers for blit
28 Feb
2007
28 Feb
'07
5:36 p.m.
On 28/02/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ /* The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed + * function texture unit. No need to care for higher samplers + */ + for(i = GL_LIMITS(texture_stages) - 1; i > 0 ; i--) { You should use GL_LIMITS(textures) here, since that's the number of fixed function texture units.
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H. Verbeet