Re: [2/5] WineD3D: Call the non-wrapped GLfinish in the PBO test
5 Jan
2010
5 Jan
'10
10:49 a.m.
2010/1/4 Stefan Dösinger <stefan(a)codeweavers.com>:
In this case you can just release the GL lock, although the call is just an OS X hack in the first place.
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Henri Verbeet