[PATCH 3/6] wined3d: Use the resource access flags in wined3d_resource_set_priority().
31 Jan
2018
31 Jan
'18
3:19 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/resource.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 44f9f00..437261b 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO { DWORD prev; - if (resource->pool != WINED3D_POOL_MANAGED) + if (!wined3d_resource_access_is_managed(resource->access)) { WARN("Called on non-managed resource %p, ignoring.\n", resource); return 0; -- 2.1.4
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Henri Verbeet