[PATCH vkd3d 2/7] vkd3d: Handle base offset in GetCopyableFootprints().
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/device.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 03a7a25bab8e..7c2006232795 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -2367,9 +2367,6 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i return; } - if (base_offset) - FIXME("Ignoring base offset %#"PRIx64".\n", base_offset); - offset = 0; total = 0; for (i = 0; i < sub_resource_count; ++i) @@ -2385,7 +2382,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i if (layouts) { - layouts[i].Offset = offset; + layouts[i].Offset = base_offset + offset; layouts[i].Footprint.Format = desc->Format; layouts[i].Footprint.Width = width; layouts[i].Footprint.Height = height; -- 2.19.2
participants (2)
-
Henri Verbeet -
Józef Kucia