Re: [PATCH 1/4] ddraw: Use wined3d_device_process_vertices for execute buffers (v2).
14 Nov
2016
14 Nov
'16
12:53 p.m.
On 13 November 2016 at 22:12, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
@@ -627,29 +544,58 @@ static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface) static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data) ... + memcpy(&buffer->data, data, data->dwSize); It's not a new issue, but should be blindly accept "dwSize" here?
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Henri Verbeet