Re: d3dx8: implement D3DXSphereBoundProbe
23 Jul
2008
23 Jul
'08
11:46 a.m.
2008/7/22 David Adam <david.adam.cnrs(a)gmail.com>:
+ b = pow(D3DXVec3Dot(&difference, praydirection), 2); Maybe I'm just bad at math, but shouldn't that just be b = D3DXVec3Dot(&difference, praydirection); (The test case doesn't really help there)
+ ok(result == TRUE, "expected FALSE, received TRUE\n"); That's misleading.
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H. Verbeet