Re: [PATCH 07/10] wined3d: Add dispatch_compute() draw primitive.
30 Jan
2017
30 Jan
'17
7:15 a.m.
On Sun, Jan 29, 2017 at 2:43 PM, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
+ if (!context_apply_draw_state(context, device, state)) + { + context_release(context); + WARN("Unable to apply draw state, skipping draw.\n"); + return; + }
I don't think it makes sense to apply all states for compute pipeline. Note that graphics pipeline and compute pipeline have separate UAV bindings.
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Józef Kucia