Re: [18/19] WineD3D: Do not change the states if render target locking is disabled
19 Dec
2006
19 Dec
'06
11:11 p.m.
Am Dienstag 19 Dezember 2006 23:27 schrieb Stefan Dösinger:
There is no point in messing with the states if we aren't going to draw anything anyway. This patch will conflict slightly with Henri's multiple render target patch. (device->renderTarget vs device->renderTarget[0]). If it does not apply then its not a crucial problem for the other patches, they should still work fine.
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Stefan Dösinger