Re: [3/6] wined3d: Use dummy textures for all the texture targets when the texture is unset.
5 Jul
2011
5 Jul
'11
3:54 p.m.
On 4 July 2011 22:32, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
+ if ((!texture && old_texture_type != GL_NONE) || (texture && texture->target != old_texture_type)) + { Actually, just thought of this now, but I'm not sure you can do this like that. The way you're using old_texture_type it's context state, not device state.
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Henri Verbeet