[PATCH 1/6] wined3d: Get rid of a redundant initialisation in wined3d_device_set_implicit_swapchain().
7 May
2019
7 May
'19
10:30 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a27251c86e3..b2dbb403932 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1153,8 +1153,6 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str goto err_out; device_init_swapchain_state(device, swapchain); - device->contexts[0]->last_was_rhw = 0; - TRACE("All defaults now set up.\n"); /* Clear the screen */ -- 2.11.0
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Henri Verbeet