Re: [6/9] wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level
7 Jul
2014
7 Jul
'14
11:17 a.m.
On 4 July 2014 00:40, Andrei Slăvoiu <andrei.slavoiu(a)gmail.com> wrote:
+ /* wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed on compatibility contexts */ Line length. (And caps, punctuation, but I don't care that much.)
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Henri Verbeet