cursor visibility problem
25 Oct
2001
25 Oct
'01
8:14 p.m.
In Alexandre's new windowing architecture, we have in dlls/x11drv/window.c, line 119, this: attr->cursor = X11DRV_GetCursor( display, GlobalLock16(GetCursor()) ); Problem: what if ShowCursor(FALSE) is called to hide the cursor *before* the window was created? Yup, GetCursor still returns the current (arrow) cursor, so the new window gets associated with a visible cursor, though the app would expect the cursor to remain hidden. Diablo II is currently known to suffer from this problem... it has too many cursors visible. I haven't come up with a very clean solution to this... ideas?
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Ove Kaaven