Re: [PATCH 1/6] d3drm: Introduce d3drm_texture_destroy helper (v2).
On 11 May 2016 at 16:43, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
+void d3drm_texture_destroy(struct d3drm_texture *texture) +{ + d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj); + HeapFree(GetProcessHeap(), 0, texture); +} You're not using d3drm_texture_destroy() outside texture.c, so you don't need the declaration in d3drm_private.h, and this should just be static.
Right, I didn't pay attention to d3drm_private.h while reviewing the commits :/ my bad. I'll resend this one. Cheers, Aaryaman On Wed, May 11, 2016 at 9:13 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 11 May 2016 at 16:43, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
+void d3drm_texture_destroy(struct d3drm_texture *texture) +{ + d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj); + HeapFree(GetProcessHeap(), 0, texture); +} You're not using d3drm_texture_destroy() outside texture.c, so you don't need the declaration in d3drm_private.h, and this should just be static.
participants (2)
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Aaryaman Vasishta -
Henri Verbeet