Pixel Shader Problem in 0.9.52
Hi, Problem occurs when Depth Of Filed is turned on in Tomb Raider Anniversary. I simply overwrote the 0.9.52 wined3d.dll.so file with the 0.9.44 wined3d.dll.so in /usr/lib/wine, it works, but a little bit slower. See attachment! Regards, Laszlo Sent from Yahoo! - a smarter inbox. __________________________________________________________ Sent from Yahoo! Mail - a smarter inbox http://uk.mail.yahoo.com
Am Mittwoch, 2. Januar 2008 00:04:30 schrieb László Tari:
Hi,
Problem occurs when Depth Of Filed is turned on in Tomb Raider Anniversary.
I simply overwrote the 0.9.52 wined3d.dll.so file with the 0.9.44 wined3d.dll.so in /usr/lib/wine, it works, but a little bit slower. This doesn't look like a pixel shader problem, more like a blitting or offscreen rendering problem. Can you run a regression test and file a bug?
participants (2)
-
László Tari -
Stefan Dösinger