Re: [PATCH 2/2] d3drm: Implement IDirect3DRMViewport*::Clear. (v3 resend)
16 Aug
2016
16 Aug
'16
7:43 a.m.
On 15 August 2016 at 21:50, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
+ memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); Why not "driver = IID_IDirect3DRGBDevice;"?
It probably also makes sense to introduce a helper function to create d3drm devices at some point.
+ hr = IDirect3DMaterial_SetMaterial(viewport->material, &mat); + + return hr; "return IDirect3DMaterial_SetMaterial(viewport->material, &mat);"
+ if (FAILED(hr = IDirect3DViewport_Clear(viewport->d3d_viewport, 1, &clear_rect, clear_flags))) + return hr; Formatting.
3495
Age (days ago)
3495
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet