Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers
--- En date de : Mer 24.6.09, Henri Verbeet <hverbeet(a)gmail.com> a écrit : De: Henri Verbeet <hverbeet(a)gmail.com> Objet: Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers À: wine-devel(a)winehq.org Date: Mercredi 24 Juin 2009, 11h13 2009/6/24 Pavel Procházka <pavelvonlostice(a)seznam.cz>:
Please set a proper subject on your mails. I think this has been asked before. You can't just remove the check without making it work first, the patch has to make sense on its own. I don't get what you mean. Do you suggest that Pavel merges the two first patches in one single, with a title like "Allows multibuffering in ddraw" ? David
Am Wednesday 24 June 2009 12:11:17 schrieb paulo lesgaz:
2009/6/24 Pavel Procházka <pavelvonlostice(a)seznam.cz>:
Please set a proper subject on your mails. I think this has been asked before.
You can't just remove the check without making it work first, the patch has to make sense on its own.
I don't get what you mean. Do you suggest that Pavel merges the two first patches in one single, with a title like "Allows multibuffering in ddraw" ? Actually, the check removed by this patch doesn't "protect" against hitting the not quite working code in swapchain_gdi.c. We already allow up to 4 backbuffers, which is already broken in swapchain.c. The check is here because d3d9(according to msdn) doesn't allow more than 4 back buffers.
participants (2)
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paulo lesgaz -
Stefan Dösinger