[PATCH vkd3d 3/4] include: Add enum flag operators for D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS.
1 Oct
2020
1 Oct
'20
3:22 p.m.
From: Biswapriyo Nath <nathbappai(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- include/vkd3d_d3d12.idl | 1 + 1 file changed, 1 insertion(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 7fc3ffcd..41088d40 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -357,6 +357,7 @@ typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);") typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { -- 2.11.0
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Henri Verbeet