Re: [PATCH 1/5] d3d9/tests: Add test for checking buffer resource format support.
3 Nov
2016
3 Nov
'16
11:31 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=26399 Your paranoid android. === w864 (64 bit device) === device.c:4392: Test failed: cw is 0xf60, expected 0x7f. device.c:4401: Test failed: Callback cw is 0xf60, expected 0x7f. === w1064 (64 bit device) === device.c:4392: Test failed: cw is 0xf60, expected 0x7f. device.c:4401: Test failed: Callback cw is 0xf60, expected 0x7f.
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Marvin