Hi lionel, GL_VERSION isn't pertinent as it contains (only) provider and driver version while GLX_VERSION is really the version string of GLX impl. Regards, Raphael ----Message d'origine----
De: Lionel Ulmer <lionel.ulmer(a)free.fr> A: Raphael <fenix(a)club-internet.fr> Copie à: Alex Woods <wine-devel(a)giblets.org>, wine-devel(a)winehq.org Sujet: Re: World Of Warcraft Date: Mon, 21 Feb 2005 21:44:31 +0100
On Mon, Feb 21, 2005 at 09:39:31PM +0100, Raphael wrote:
Ouppsss
better patch
Why did you do this change:
- const char *gl_version = (const char *) glGetString(GL_VERSION); + const char *gl_version = glXGetClientString(display, GLX_VERSION);
I.e. replacing the GL version with the one of GLX ? Maybe the GLX version is needed, but we could then log both of them and not replace GL by GLX.
Lionel
-- Lionel Ulmer - http://www.bbrox.org/
On Mon, Feb 21, 2005 at 10:19:42PM +0000, fenix(a)club-internet.fr wrote:
GL_VERSION isn't pertinent as it contains (only) provider and driver version while GLX_VERSION is really the version string of GLX impl.
Well, on my machine: OpenGL version string: 1.4.0 NVIDIA 43.63 So it gives you, at least, the OpenGL version which may be different from the GLX version. Lionel -- Lionel Ulmer - http://www.bbrox.org/
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