[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
1 Dec
2020
1 Dec
'20
5:08 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/view.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 4c85e2fefe4..4db3746d8de 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -1348,6 +1348,7 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id); GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format->internal, offset, size, format->format, format->type, clear_value)); + wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo); checkGLcall("clear unordered access view"); } -- 2.20.1
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Henri Verbeet