Re: [1/6] WineD3D: Merge index buffers into base buffers
2009/3/30 Stefan Dösinger <stefan(a)codeweavers.com>:
- hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, &wined3d_desc, - (IUnknown *)object, &object->wined3d_buffer); + hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, desc->ByteWidth, + desc->Usage, 0, WINED3DFMT_UNKNOWN, WINED3DPOOL_MANAGED,· + &object->wined3d_buffer, 0, (IUnknown *)object); You're adding trailing space here. More importantly though, the wined3d_desc variable is now essentially unused. I already mentioned on IRC a couple of weeks ago that I don't think changing the CreateBuffer() call like this is an improvement.
I also mentioned that I think the patch is too big, I really don't want to fix regressions in this. The patch can be split in at least 4 separate patches without trying too hard.
participants (1)
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Henri Verbeet