[PATCH 4/7] wined3d: Explicitly check for WINED3D_NO3D instead of "d3d_initialized" in surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ba349388283..0c95f7a43a5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -320,7 +320,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr struct wined3d_context *context; DWORD map_binding; - if (!(conv = find_converter(src_format->id, dst_format->id)) && (!device->d3d_initialized + if (!(conv = find_converter(src_format->id, dst_format->id)) && ((device->wined3d->flags & WINED3D_NO3D) || !is_identity_fixup(src_format->color_fixup) || src_format->conv_byte_count || !is_identity_fixup(dst_format->color_fixup) || dst_format->conv_byte_count || ((src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) -- 2.20.1
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Henri Verbeet