Re: [2/3] winmm: Add .wav extension when searching for PlaySound.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=11694 Your paranoid android. === w2000pro (32 bit wave) === wave.c:1679: Test failed: PlaySound succeeded, got 1 === wxppro (32 bit wave) === wave.c:1679: Test failed: PlaySound succeeded, got 1 === w2003std (32 bit wave) === wave.c:1679: Test failed: PlaySound succeeded, got 1 === wvistau64 (32 bit wave) === wave.c:1662: Test failed: PlaySound failed, got 0 wave.c:1666: Test failed: PlaySound failed, got 0 wave.c:1674: Test failed: PlaySound failed, got 0 === w2008s64 (32 bit wave) === wave.c:1662: Test failed: PlaySound failed, got 0 wave.c:1666: Test failed: PlaySound failed, got 0 wave.c:1674: Test failed: PlaySound failed, got 0 === wvistau64 (64 bit wave) === wave.c:1662: Test failed: PlaySound failed, got 0 wave.c:1666: Test failed: PlaySound failed, got 0 wave.c:1674: Test failed: PlaySound failed, got 0 === w2008s64 (64 bit wave) === wave.c:1662: Test failed: PlaySound failed, got 0 wave.c:1666: Test failed: PlaySound failed, got 0 wave.c:1674: Test failed: PlaySound failed, got 0
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Marvin