Re: [PATCH 5/8] d3dx9: Reference effect pool implementation in d3dx9_base_effect structure.
21 Apr
2017
21 Apr
'17
5:05 p.m.
2017-04-20 13:26 GMT+02:00 Paul Gofman <gofmanp(a)gmail.com>:
+struct ID3DXEffectPoolImpl +{ + ID3DXEffectPool ID3DXEffectPool_iface; + LONG ref; +};
Please rename it to "d3dx_effect_pool" or similar, while you're at it. Same for the interface methods (d3dx_effect_pool_QueryInterface(), ...) We want to get rid of the MS-like names for our implementation and this seems like a good chance to clean this one up.
- TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect); + TRACE("base %p, data %p, data_size %lu, effect %p, pool %p\n", base, data, data_size, effect, pool);
Since you're touching it, please add a period at the end of the message.
3159
Age (days ago)
3159
Last active (days ago)
0 comments
1 participants
participants (1)
-
Matteo Bruni