[PATCH 4/5] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in query_internal_format().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/utils.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index df948264f95..26dd9ef5339 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3100,8 +3100,7 @@ static void query_internal_format(struct wined3d_adapter *adapter, if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported) format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE); - if (!gl_info->supported[ARB_DEPTH_TEXTURE] - && texture_info->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (!gl_info->supported[ARB_DEPTH_TEXTURE] && (format->f.depth_size || format->f.stencil_size)) { format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE; format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE; -- 2.20.1
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Henri Verbeet