Re: [PATCH 1/5] d3d9/tests: Test user memory with D3DPOOL_SCRATCH (try 2).
On 10 December 2013 12:23, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
@Henri: I'm not sure what kind of control flow you had in mind here. The best understanding I could come up with was a nested if (first check for D3DPOOL_DEFAULT, then handle the D3DPOOL_SYSTEMEM special case), which I think is ugly. I removed the case check for D3DPOOL_SCRATCH, at the cost of not writing a visible FIXME for pool 0x6. ... if (shared_handle) { - if (pool == D3DPOOL_SYSTEMMEM) + switch (pool) { - if (levels != 1) + case D3DPOOL_DEFAULT: + FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); + break; + + case D3DPOOL_SYSTEMMEM: + if (levels != 1) + { + WARN("Trying to create a mipmapped user memory texture.\n"); + return D3DERR_INVALIDCALL; + } + set_mem = TRUE; + break; + + default: + WARN("Trying to create a texture with pool %#x and shared_handle %p.\n", + pool, shared_handle); return D3DERR_INVALIDCALL; - set_mem = TRUE; } - else - FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); }
+ { + if (pool != D3DPOOL_DEFAULT) + { + WARN("Trying to create a shared texture in pool %#x.\n", pool); + return D3DERR_INVALIDCALL; + } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); + }
participants (1)
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Henri Verbeet