[PATCH] wined3d: Use list_empty() in shader_glsl_destroy().
11 Mar
2022
11 Mar
'22
1:56 a.m.
From: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b2912d2c525..1086eafad4f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11151,7 +11151,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader) TRACE("Deleting linked programs.\n"); linked_programs = &shader->linked_programs; - if (linked_programs->next) + if (!list_empty(linked_programs)) { struct glsl_shader_prog_link *entry, *entry2; UINT i; -- 2.35.1
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Henri Verbeet -
Zebediah Figura